VR hardware4 MIN
SteamVR Base Stations Explained: Placement and Tips
How SteamVR base stations, also called Lighthouse, track your headset, where to mount them and how reflections and extra stations affect tracking.
[ BLOG ]
Guides and stories from Deep Matrix, the studio behind Dixotomia: how to play VR better, which games to try next, the hardware worth buying and how independent VR games get made.
VR hardware4 MIN
How SteamVR base stations, also called Lighthouse, track your headset, where to mount them and how reflections and extra stations affect tracking.
VR gaming4 MIN
SteamVR not detecting your headset? Work through these steps in order: cable and port, restarts, drivers and firmware, and the active runtime settings.
VR gaming4 MIN
What SteamVR render resolution and supersampling actually do, how to pick a baseline and how to adjust each game for a stable frame rate without guesswork.
VR gaming4 MIN
How to set standing or room-scale bounds in SteamVR, how the boundary appears during play, and how to adjust floor height when tracking or boundaries misbehave.
Game development5 MIN
Ways to tell a story in VR while the player stays in control, including audio logs, props, radio chatter and in-room characters, plus when each one fails.
Game development4 MIN
How art direction changes VR performance and quality, why stylized art helps on standalone headsets and where realism still pays off on PC VR for small teams.
VR gaming4 MIN
Subtitles and hearing access in VR games for deaf and hard-of-hearing players: what to look for, how to check store pages and how to set text size.
Game development4 MIN
Subtitle design for VR games: head-locked or world-locked placement, size and contrast, follow behavior, speaker colors, line length and readability tests.
Games like4 MIN
Superhot VR is a time-bending puzzle shooter and Pistol Whip is rhythm-driven. Compare pace, physical effort, comfort and replay style to find your pick.
Game development5 MIN
How to map VR inputs across Touch-style, Index and Pico controllers with action bindings, sensible defaults and tests that catch problems early.
Sci-fi horror4 MIN
Terraforming promises a new home but often hides hubris, broken ecosystems and unclear ownership. Here is how sci-fi horror turns that promise into dread.
Game development5 MIN
How texture compression on Quest works in practice: why ASTC is the common choice, how mip maps trade memory for quality, and how to budget texture memory.
Sci-fi horror4 MIN
What is the used future aesthetic? See how Alien and Blade Runner made grimy, worn technology iconic and how games use wear, repairs and clutter to build mood.
VR gaming4 MIN
Throwing grenades in VR is about release timing, arm arc and practice. Learn how the throw works, what game assists do and how to stay safe while practising.
Dixotomia5 MIN
Tibet Innovations owns Karna end to end: the mine, the refinery, the lab and a private army in black and orange. Here is who they are and how they run a planet.
Sci-fi horror4 MIN
How games treat human enhancement and upgrade systems, and what they ask of the player in return. Covers implants, mental upgrades and skill tree trade-offs.
VR gaming4 MIN
Where to find VR demos on Steam, the Meta Quest store and itch.io, what to test for comfort, controls and scares, and how to judge whether a game fits you.
VR gaming4 MIN
Why two-handed aiming steadies your shots in VR, how to place your support hand, when games assist you and a short practice routine for any shooter.
Game development4 MIN
Unity or Unreal for a VR game? A neutral look at tooling, Quest performance, learning curve and community, plus a checklist to help indie developers decide.
Sci-fi horror4 MIN
How horror uses commanders and corporate liaisons who lie, why Alien's company orders are the classic example, and why players stop trusting the map.
VR hardware4 MIN
Upgrading a PC for VR? Replace the graphics card first, then the CPU, memory, storage and cooling. Find your real bottleneck before you spend money.
VR hardware4 MIN
Link cable connected but stuttering or dropping out? Learn why some USB ports fail, how to test other ports and add-in cards, and which fixes to try first.
VR gaming4 MIN
How to use cover in VR shooters with physical peeking, ducking and leaning, safe positioning in firefights, and why exposed reloads cost you the fight.
VR gaming4 MIN
How passthrough works with the boundary, quick pre-play checks and safe habits in small rooms, plus when to lift the headset instead. A Quest guide.