VR gaming4 MIN
Single-Player or Multiplayer VR Shooters: Which Fits You?
Single-player or multiplayer VR shooters? Compare time, pressure, learning curve and social play, with clear examples of each to help you choose where to start.
[ BLOG ]
Guides and stories from Deep Matrix, the studio behind Dixotomia: how to play VR better, which games to try next, the hardware worth buying and how independent VR games get made.
VR gaming4 MIN
Single-player or multiplayer VR shooters? Compare time, pressure, learning curve and social play, with clear examples of each to help you choose where to start.
VR gaming4 MIN
Sitting or standing in VR? Compare seated, standing and room-scale play for comfort, immersion and safety, with tips for shooters and horror games.
VR gaming4 MIN
Smooth or teleport movement in VR? Compare comfort, immersion, combat usefulness and horror atmosphere, then choose the setting that suits your shooter.
VR gaming4 MIN
Snap turn and smooth turn compared, why snap turn is easier on the stomach, how to adjust angle and speed, and which suits shooters, horror and seated play.
Sci-fi horror4 MIN
How SOMA uses an underwater base and questions of identity to unsettle players, why philosophical horror differs from monster horror, and who will enjoy it.
Sci-fi horror4 MIN
Horror sound design builds fear through ambience, silence, cues, stingers and enemy sounds. Learn the principles, genre examples and a testing checklist.
Sci-fi horror4 MIN
Why space colonies make great horror settings, from long supply lines and distant authority to local secrets and nowhere to run, with sci-fi examples.
Game development4 MIN
How to design VR game sound for 3D space: positional cues, occlusion, distance falloff, mix priorities and testing on headset speakers and headphones.
VR hardware4 MIN
What spatial audio is, why sound placement matters for VR shooters and horror, and how to get the most from it with headphones or built-in speakers.
VR gaming4 MIN
Fast VR movement can cause nausea. Learn how dash differs from smooth sprint, when to use head or hand direction, and how vignettes and gradual practice help.
Sci-fi horror4 MIN
How the Zone idea travels from Roadside Picnic to Tarkovsky's Stalker and the S.T.A.L.K.E.R. games, and why anomaly zones keep inspiring writers.
Game development5 MIN
A practical starting point for standalone VR performance: profile first, set a frame budget, understand mobile GPU limits and cut the biggest costs first.
VR hardware4 MIN
Standalone, tethered and streamed VR explained: what each one costs you in setup, graphics and game choice, and which type suits you. A plain guide.
VR gaming4 MIN
New to sneaking in VR? Learn how to move slowly, use sound and shadows, read enemy line of sight and manage your pace so you stay hidden longer.
Game development4 MIN
What Steam asks developers to disclose about AI-generated content, how to answer honestly and how players see the disclosure on your store page.
Game development4 MIN
Design Steam capsule art that reads at small sizes. Use one focal point, minimal text, steady logo placement and a checklist of common indie mistakes.
Game development4 MIN
A good Steam demo helps players decide to buy. Learn what to include, what to leave out and how to line the demo up with your store page, step by step.
VR gaming4 MIN
How to set up Steam Link on Quest for wireless SteamVR: install the app, put your PC and headset on one network, pair them and fix common connection problems.
VR gaming4 MIN
Steam Link, Air Link and Virtual Desktop compared for streaming SteamVR games to a Quest on ease, features, quality tweaks, cost and compatibility.
Game development4 MIN
Steam Next Fest can put your VR demo in front of players fast. Prepare the demo, store page, comfort options and timing before the event starts, not during it.
Game development4 MIN
A practical Steam page checklist for VR games: headsets, input, play area, tags, screenshots, trailer, requirements and languages before launch.
Game development4 MIN
How to pick accurate Steam tags for a VR game, covering genre, VR-specific and feature tags, a practical checklist, and the common mistakes that hurt discovery.
Game development5 MIN
How to make a Steam trailer for a VR game: hook viewers early, show readable headset gameplay, use subtitles and close with a clear call to action.
Game development4 MIN
A Steam wishlist signals interest, not sales. Learn what Steam does with wishlists, what they cannot tell you and honest ways for indie developers to grow them.