VR hardware4 MIN
Valve Index Setup: Base Stations, Controllers and Room Tips
How to set up a Valve Index: connect the headset, place base stations high in opposite corners, pair the controllers and avoid common tracking mistakes.
[ BLOG ]
Guides and stories from Deep Matrix, the studio behind Dixotomia: how to play VR better, which games to try next, the hardware worth buying and how independent VR games get made.
VR hardware4 MIN
How to set up a Valve Index: connect the headset, place base stations high in opposite corners, pair the controllers and avoid common tracking mistakes.
Sci-fi horror4 MIN
The vampire powers games use most, from mind influence and blood attacks to stealth and regeneration, and why they work so well as power fantasies.
Sci-fi horror4 MIN
How science fiction reimagines vampires through viruses, biology and space settings, from I Am Legend to Blindsight, and why blood and technology mix so well.
Games like4 MIN
Vertigo 2 vs Half-Life: Alyx: a polished benchmark against a quirkier indie shooter on tone, polish, scares and PC requirements. See which one fits your taste.
VR gaming4 MIN
Set up Virtual Desktop for SteamVR on Quest with a safe starting configuration, plain notes on bitrate, refresh rate and codec, and basic troubleshooting.
Dixotomia4 MIN
Viviana Eidenhart, the Oxygen Queen of Karna, chairs Tibet Innovations. A kilometre-high tower, an inherited colony and plants in her skin. Spoiler-free.
Game development5 MIN
A developer checklist for VR accessibility: seated play, one-handed options, readable subtitles, timed input alternatives and comfort settings players can tune.
VR gaming4 MIN
Playing VR seated? Set your height, adjust reach and turning options, and check each game's seated support before you buy. Tips for comfortable seated play.
VR hardware4 MIN
A prioritized list of VR accessories for beginners, including a strap, lens protection, a cleaning kit and cable aids, in the order to buy them, with no prices.
VR hardware4 MIN
Which VR accessories are rarely worth buying, why, and the cases where each one might still help, with a fair look at products and a few honest alternatives.
VR hardware4 MIN
Plain definitions of VR, AR, MR and XR with examples, how marketing uses each term and how to read product pages without getting confused by the labels.
VR gaming4 MIN
Win VR boss fights by reading tells, using cover and space, and managing ammo and healing. Practical tactics for safe distance and avoiding common mistakes.
VR hardware4 MIN
VR built-in speakers or headphones? Compare immersion, spatial accuracy, comfort and privacy, and learn which one suits shooters and horror games best.
Game development4 MIN
Make VR clips and GIFs people actually watch. Hook viewers in the first second, keep the action readable on a phone and crop for vertical video.
Game development5 MIN
How to lay out a VR combat arena with cover at the right height, flank routes, room to dodge and safe distances so players do not hit walls at home.
VR gaming4 MIN
What a VR comfort vignette does, why it reduces motion discomfort, how to tune its strength and when to switch it off, including trade-offs for aiming.
VR hardware4 MIN
VR controller types compared: ring-tracked, finger-tracking and hand tracking designs, and what each means for grip, comfort and precision in shooters.
Game development4 MIN
Camera rules for VR cutscenes that stay comfortable: keep the view anchored, use fades and cuts, avoid fly-throughs and test each scene before you ship.
Game development5 MIN
Designing VR difficulty means weighing aim assist, enemy damage, resources and fatigue. Dixotomia's Steam page shows one example of adjustable settings.
VR gaming4 MIN
What common VR difficulty options do, including enemy damage, aim assist and resources, and how to pick the right level for a first run in a VR shooter.
Game development4 MIN
How to design VR shooter enemy AI that stays readable: clear telegraphs, fair aim, positioning around a moving player and cover that works with real bodies.
VR gaming4 MIN
What causes VR eye strain, including lens spacing, focus, brightness and poor fit, plus practical fixes and when to see an eye professional for symptoms.
VR hardware4 MIN
What field of view means in VR, why a wider view adds immersion, how lens design and fit shape it, and what to expect when you try a headset in person.
VR gaming4 MIN
A calm day-by-day plan for a new VR owner: set up, choose comfort settings, play first games, stay safe and add PC VR later, at your own pace.