Dixotomia4 MIN
Johnny Flaherty in Dixotomia: His Fate Explained (Spoilers)
Johnny Flaherty's fate in Dixotomia, with spoilers: his death in the corridor, the inspector's token, the order to find Devaldo and the Refinery footage.
[ BLOG ]
Guides and stories from Deep Matrix, the studio behind Dixotomia: how to play VR better, which games to try next, the hardware worth buying and how independent VR games get made.
Dixotomia4 MIN
Johnny Flaherty's fate in Dixotomia, with spoilers: his death in the corridor, the inspector's token, the order to find Devaldo and the Refinery footage.
Dixotomia4 MIN
Karna is the hot, dusty company planet where Dixotomia takes place, a quasi-fief owned by Tibet Innovations in the Beta Virgo system. Here is how it works.
VR hardware4 MIN
Stop VR fogging and sweat with better airflow, face covers, cooler rooms, regular breaks and simple lens care. Includes safety tips for cables near fans.
Game development4 MIN
Learn VR development in order: pick an engine, learn XR basics, build a grab-and-throw prototype, test on a headset, then grow it into a small finished game.
VR gaming4 MIN
How left-handed VR players can adapt: dominant hand swap options, mirrored holsters, button layouts and quick tests to confirm a game handles it.
Game development5 MIN
How to stream levels on standalone VR headsets without frame drops: chunking, async loading, memory budgets, and hiding loads behind doors and elevators.
Sci-fi horror4 MIN
How light and shadow shape fear in horror games, from flashlights to glowing hazards, plus the comfort limits in VR where darkness hurts tracking.
VR gaming4 MIN
Should you play VR horror with the lights on or off? Compare immersion with tracking needs and safety, and find a dim compromise setup for most rooms.
Game development4 MIN
Plan localization for a VR game in eight languages: text extraction, fonts, voice versus subtitles and QA. A practical guide for indie developers.
VR gaming4 MIN
Dropped frames and stutter can make VR feel wrong. Learn why low frame rate causes discomfort, how to spot it and the first fixes to try on PC VR.
Sci-fi horror4 MIN
How the mad scientist trope changes in corporate sci-fi horror, with weak oversight and workers as test subjects. Umbrella, Weyland-Yutani and a game example.
Sci-fi horror4 MIN
Mars is a strong setting for sci-fi horror, with its distance, dust and history of mining and colonisation. See why writers use it, from Total Recall to Doom 3.
Sci-fi horror4 MIN
Why masks and faceless enemies unsettle us, from gas masks in Metro to slasher masks and helmeted enemies in games. Practical design takeaways for creators.
Sci-fi horror4 MIN
Why do labs, treatments and doctors make strong sci-fi villains? Here are the common premises, examples by type and warning signs to watch for.
Sci-fi horror4 MIN
Why mercenaries and private armies fit sci-fi corporate dystopias, with well-known examples by premise and what loyalty to pay means for tension in a story.
Sci-fi horror4 MIN
What defines the Metro series: gas masks, scarce ammo, tunnels and rival factions. Here is why its mood works and what Metro Awakening adds in VR.
Sci-fi horror4 MIN
Why mind control, possession and neural implants are such effective horror devices, how stories stage the loss of agency and what it means for the player.
Sci-fi horror4 MIN
Why mining colonies make strong sci-fi horror settings: depth, isolation and dangerous ore. Examples from Outland, Alien and Dead Space, with design lessons.
Sci-fi horror4 MIN
When should a horror monster appear? Learn how to time monster reveals, how each choice changes tension, and what players and designers can take from it.
Sci-fi horror4 MIN
How the film Moon builds unease with one worker, one base and a distant corporation, and what corporate sci-fi horror can learn from that kind of isolation.
Sci-fi horror4 MIN
What makes players care about a moral choice, from stakes and visibility to consequences and ambiguity, plus the design mistakes that flatten decisions.
VR gaming4 MIN
Motion smoothing and reprojection fill in VR frames when the PC runs late. Learn what they do, how they affect visuals and comfort, and when to turn them off.
VR gaming4 MIN
Avoid VR neck strain with a better strap fit, posture habits, regular breaks and simple stretches, plus the warning signs that mean you should stop and rest.
VR gaming4 MIN
An ordered checklist for a new Quest headset: account and parental settings, boundary, comfort and fit, store basics, first apps and updates before playing.