VR gaming4 MIN
How to Play VR Horror Without Panicking
Practical tips for playing VR horror without panic: breathing, planned breaks, lights, sound and picking games by intensity. Start with a low-risk demo.
[ BLOG ]
Guides and stories from Deep Matrix, the studio behind Dixotomia: how to play VR better, which games to try next, the hardware worth buying and how independent VR games get made.
VR gaming4 MIN
Practical tips for playing VR horror without panic: breathing, planned breaks, lights, sound and picking games by intensity. Start with a low-risk demo.
VR gaming4 MIN
Set up OBS to record SteamVR and OpenXR games, pick game or window capture, set game and mic audio, and choose recording settings for clean PC VR footage.
VR gaming4 MIN
How to record VR gameplay on Quest: start and stop capture, pick resolution and storage, move clips to a PC or phone and avoid shaky footage.
VR gaming4 MIN
How to request a refund for a Meta Quest game, where to start, what affects eligibility and how demos and comfort checks help you avoid needing one.
VR gaming4 MIN
How a Steam VR refund request works in general terms, how Quest refunds differ, and where to check Steam's current time and play limits first.
VR gaming4 MIN
How to reload in VR shooters without fumbling: magazine pouches, holsters, eject and insert, assisted reloads and a repeatable drill to build muscle memory.
VR gaming4 MIN
Stop VR motion sickness with a simple plan: start seated, pick teleport and snap turn, add airflow, keep sessions short and widen settings step by step.
VR gaming4 MIN
How to stream VR games to Twitch or YouTube from PC VR or Quest. Learn the capture sources, scene setup, camera angles, audio mix and viewer comfort.
VR gaming4 MIN
How to update a Quest and its games: system updates, app updates, auto-update settings and fixing stuck downloads, with simple fixes for common errors.
VR hardware4 MIN
How camera-based hand tracking reads your hands, where it works well for menus and social apps, and why it struggles with fast shooters and quick action.
Sci-fi horror5 MIN
I Am Legend and Blindsight treat vampires as science problems rather than magic. Here is how each novel works and what later sci-fi borrowed from them.
Sci-fi horror4 MIN
How does sci-fi show indentured labor and exploited workers? See classic examples and how company ownership raises the stakes for every worker in the story.
Sci-fi horror4 MIN
Why refineries, mines and heavy machinery make unsettling horror settings. Noise, heat, scale and pipes everywhere, plus practical ways to build dread.
Sci-fi horror4 MIN
Why infection and parasite stories scare us, from hidden spread and lost control to The Thing, Alien and The Last of Us, with tips for writing your own.
VR hardware4 MIN
Inside-out or Lighthouse tracking for VR? Compare accuracy, setup, controller occlusion, portability and cost to see which trade-offs matter for you.
Games like4 MIN
Into the Radius vs Ghosts of Tabor compared on risk, realism, multiplayer and time commitment, with advice on which hard VR survival shooter suits you.
Games like4 MIN
Into the Radius vs Into the Radius 2 compared on setting, scope, co-op and platforms, plus whether the first game is still worth playing today.
VR gaming5 MIN
How do you introduce a friend to VR? Pick a gentle first game, fit the headset, set a clear boundary, brief them and watch for signs of discomfort.
VR hardware4 MIN
What IPD is in VR, how to measure and set it, the signs it is wrong, and how fixed and stepped headset adjustments differ, in plain, practical terms.
Dixotomia4 MIN
Dixotomia is a single-player sci-fi horror VR shooter with guns, vampiric powers and story choices. See who it suits, who might skip it and how to test it free.
Dixotomia4 MIN
Dixotomia is a sci-fi horror shooter, not a haunted house. Here is the horror to expect, plus comfort tips such as adjustable difficulty and the free demo.
VR gaming4 MIN
Who should skip VR horror, the signs to stop, and sensible habits to keep scary VR games fun. Ask a doctor first if you have heart or anxiety concerns.
Sci-fi horror4 MIN
Why remote bases, outposts and ships make horror work: no escape, limited supplies and close quarters, with premise examples from The Thing, Alien and Moon.
Sci-fi horror4 MIN
How The Thing's paranoia can inspire game mechanics like hidden information, unreliable allies and costly tests, with no spoilers past the setup.