Sci-fi horror5 MIN
Occult Meets Science Fiction: Why the Mix Works
Why occult ideas and science fiction combine so well, from hell as a dimension to tech cults, with Doom, Event Horizon and Warhammer 40,000 as examples.
[ BLOG ]
Guides and stories from Deep Matrix, the studio behind Dixotomia: how to play VR better, which games to try next, the hardware worth buying and how independent VR games get made.
Sci-fi horror5 MIN
Why occult ideas and science fiction combine so well, from hell as a dimension to tech cults, with Doom, Event Horizon and Warhammer 40,000 as examples.
VR hardware4 MIN
OLED, LCD and mini-LED panels differ in contrast, black levels, brightness, motion and glare. Here is what each means for VR, especially in dark horror games.
VR gaming4 MIN
What is possible for one-handed VR play, including game options, settings and accessories, with honest notes on the limits for players with limb differences.
Game development4 MIN
OpenXR is one standard API for many VR headsets. Learn how runtimes, action bindings and extensions fit together, and which pitfalls catch small teams.
VR gaming4 MIN
OpenXR explained in plain terms: what the active runtime does, how to switch between SteamVR and the Meta runtime, and why one can run games better.
Dixotomia5 MIN
Otto Stern is Karna's company scientist in Dixotomia: a doctor's son refused a licence by Attecor, who chose Karna for its geophysics and absent oversight.
Sci-fi horror4 MIN
Outland is a mining colony thriller set on a moon of Jupiter. Here is why it still works, what later sci-fi borrowed and where Dixotomia's mining setting fits.
VR hardware4 MIN
Pancake and Fresnel lenses shape how VR headsets look, feel and glare. Learn how they differ, why headsets moved to pancake optics and what to check.
VR hardware4 MIN
What passthrough and mixed reality mean for gamers, how they keep you safe in a room, how headsets differ and where image quality and lighting set the limits.
Games like4 MIN
Pavlov Shack on Quest and Pavlov VR on PC share a core game, but differ in graphics, hardware needs, servers and modes. Here is how to choose.
Games like4 MIN
Pavlov, Contractors or Onward? Compare these tactical VR shooters on pace, reloads, modes and platforms, then pick the one that suits your style and headset.
VR gaming4 MIN
VR game crashing on launch? Follow this order: restart the runtime, verify files, update GPU drivers, check overlays, try the other runtime and read logs.
Game development4 MIN
Physics hands or fixed hands for your VR game? Compare immersion, precision, bug risk and cost, then use a simple rule for shooters, puzzles and sandbox games.
VR hardware4 MIN
How to set up a Pico 4 for PC VR streaming to SteamVR, with wired or wireless options, the streaming app and fixes for common connection errors.
Sci-fi horror4 MIN
What are planet-sized cities and company planets in sci-fi? See Coruscant and Trantor, why company towns unsettle us and how Karna closes the idea.
VR gaming4 MIN
How to play VR in a small room safely: clear the floor, pick games that suit a tight space, set a boundary with margin and check the room with passthrough.
VR gaming4 MIN
Simple safety rules for playing VR with pets and kids nearby: boundary margins, door signs, spotters and when to wait, plus where to find age guidance.
Game development4 MIN
What usually changes when a PC VR game moves to standalone Quest, including assets, lighting, draw distance and memory, and how to plan the work.
Game development5 MIN
How a small VR studio can plan post-launch updates, triage bugs, put comfort and compatibility fixes first, and explain changes without promising features.
Sci-fi horror4 MIN
How horror games let players feel powerful and still afraid. Covers scarce resources, enemy design and costly strength, plus hybrid guns and abilities.
VR hardware4 MIN
Compare wearing glasses inside a VR headset, using spacers and custom prescription lens inserts, how to order inserts, and how to protect lenses from scratches.
Game development4 MIN
A good indie VR press kit has a short fact sheet, logos, screenshots, trailer links and contact details. Here is what to include and how to keep it simple.
Sci-fi horror4 MIN
How Prey's shapeshifting mimics turn everyday objects into threats, why that suits an immersive sim and how the idea spread into later horror. No spoilers.
Dixotomia5 MIN
Price and Stern are the main liars in Dixotomia. Spoilers on the deliberate comms blackout and the engineered attack, split by novelization and design notes.