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Dixotomia: results for March!

Dixotomia: results for March!

New month – new month’s results! Here are the latest Dixotomia VR development notes ๐Ÿ“ Game Design April was rich in new systems for our project! Enemy spamming system. The essence is to create a challenge for the player, in which he takes turns eliminating waves of enemies eager to destroy him. The system can […]
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Dixotomia: results for February!

Dixotomia: results for February!

February has passed with its frosts and warm days are ahead, so it’s time to tell you what new things we managed to do last month! Game Design As we know, every mechanic or feature starts with a concept document. February was productive for working out the gameplay component. So, what we came up with: […]
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Dixotomia: development results for January!

Dixotomia: development results for January!

Another month of development has passed and once again we keep catching the feeling that the more you know, the more you realize you don’t know anything. Along the way we’ve tried to keep up with the times and if we saw an engine update come out, we wanted to sooner install everything new and […]
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Bullet 5\18

Bullet 5\18

๐ŸŒŸ 3D Art Innovations: We’re thrilled to reveal that we’re expanding our in-game arsenal with a variety of weapons. Following the introduction of a customizable pistol, we’re now developing an automatic rifle. We’re currently finalizing its geometry before moving on to the painting phase. This addition is set to enhance the combat experience with more […]
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Wow! News!

Wow! News!

๐ŸŽจ 3D Art and Visuals Update from 3D-Den: Our 3D artist “Den” reimagined a game location from scratch after initial trials. The new location boasts superior optimization, achieved through the extensive use of tyl textures and trips. Props have also been redesigned, using a single texture set for enhanced visual coherence. ๐ŸŒŸ Level Design Improvements: […]
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