Sci-fi horror4 MIN
What Alien: Isolation Did Right About Stalking Horror
What Alien: Isolation did right: a stalking enemy, a motion tracker and scarce tools that keep tension high. The lessons still shape horror games today.
[ BLOG ]
Guides and stories from Deep Matrix, the studio behind Dixotomia: how to play VR better, which games to try next, the hardware worth buying and how independent VR games get made.
Sci-fi horror4 MIN
What Alien: Isolation did right: a stalking enemy, a motion tracker and scarce tools that keep tension high. The lessons still shape horror games today.
Sci-fi horror4 MIN
Dead Space still teaches sci-fi horror design through dismemberment, a diegetic interface, sound and scarce resources. Here is what to borrow and why.
Sci-fi horror4 MIN
What is body horror? Learn the definition, its main modes of transformation, mutation, infection and surgery, and classic examples like The Fly and The Thing.
Dixotomia4 MIN
Dixotomia is a single-player sci-fi horror VR shooter from Deep Matrix. Here is the story, the world, how combat works and where you can play it.
VR hardware4 MIN
What PC do you need for VR? Start with the graphics card, then check the CPU, memory, ports and Windows. Dixotomia's listed minimum is a reference.
Sci-fi horror4 MIN
Why Alien still works: a slow build, a blue-collar crew, practical design and one creature. Here are the lessons it offers horror games and films.
VR hardware4 MIN
Choosing a VR link cable? Check the USB data rate, length, build quality and connectors, and learn why cheap cables fail. No brand rankings or prices.
VR hardware4 MIN
Choosing VR headphones? Compare wired and wireless latency, strap comfort, open and closed designs and microphones, with a short checklist before you buy.
VR gaming4 MIN
Compare the Meta Quest store, Steam and itch.io. Platforms, discounts, refunds and library access differ, and one VR game can sell on all three.
Sci-fi horror4 MIN
VR horror lands harder because the image fills your view, sound has direction and you cannot glance away. Here is why, with a VR shooter example.
Dixotomia5 MIN
In Dixotomia the rain on Karna is melted decarbox, an oily compound from dinerite ore that melts at 39°C. Here is what the tagline means in the lore.
VR hardware4 MIN
Why Quest games look different from PC VR versions: mobile chips, battery limits, and how developers adjust lighting, textures and draw distance.
VR hardware5 MIN
Why VR controllers lose tracking, from blocked sensors and lighting to range, firmware and battery, with an ordered fix list to spot a settings problem first.
VR gaming4 MIN
Why VR gameplay footage looks shaky, and how to smooth it with calmer head movement, editor stabilization, cropping and better clip choices for viewers.
VR gaming4 MIN
Why VR can make you feel sick: the mismatch between your eyes and inner ear, plus frame rate, lens spacing, fast acceleration and long sessions.
Sci-fi horror4 MIN
Why people enjoy fear in horror games: safe danger, adrenaline, shared experience and relief. Plain explanations with no invented studies or statistics.
Sci-fi horror4 MIN
Why players pick dark routes in games, from power and curiosity to replay value, and how designers use that appetite. Dixotomia's dark side is one example.
VR hardware4 MIN
How Wi-Fi 6, 6E and 7 bands and generations affect wireless PC VR, and why placement, interference and settings often matter more than the label on the box.
VR gaming4 MIN
A checklist of background apps, overlays, power plans, drivers and capture tools that cause VR stutter on Windows, tested one change at a time.
VR gaming4 MIN
Plain explanation of bitrate, latency and compression for wireless PC VR, with a sensible starting range described in plain terms and a way to test changes.