[ DIXOTOMIA ]
Dixotomia Locations: The Mine, Tibet HQ, the Tower and More
Dixotomia's named locations are the Mine, Tibet HQ, the Lab, the Tower, the Refinery, the Quarry and the Polygon, a training range. Together they cover massive industrial complexes, Martian-looking quarries, towering skyscrapers and eerie research facilities with occult influences, and you move through them with full freedom of movement. This guide describes the settings only, with no mission events.
What kinds of places does Dixotomia have?
The game mixes four kinds of environment:
- Massive industrial complexes. The machinery of a company that owns a planet.
- Martian-looking quarries. Ground that looks like the surface of Mars.
- Towering skyscrapers. Tall structures that rise high above the ground.
- Eerie research facilities with occult influences. Laboratories where the science has a strange edge.
All of them sit on one planet, Karna, where it is hot and dusty, mud storms roll through and the rain is an oily mineral and not water. In VR you stand inside these spaces, so scale is something you feel and not something you watch.
What are the named locations?
The Mine
Karna's wealth comes out of the ground, and Tibet Innovations owns the mine. The story's opening mystery began in one: 28 of the 42 miners in Deep Shaft 17 came up with a 40°C fever and no diagnosis.
Tibet HQ
The headquarters of Tibet Innovations, the corporation that owns Karna. Its private army, which the company calls a security service, wears black and orange.
The Lab
Tibet's research laboratory. It is the kind of eerie research facility with occult influences that the game's locations include.
The Tower
A tower built a kilometre high so that the rooms at the top sit above the mud storms. It belongs to the Chair of Tibet's board, who is the real ruler of Karna.
The Refinery
Where Tibet processes dinerite, the ore that Karna's economy is built on. The lore lists drones and robots among its defences, alongside mines and laser traps.
The Quarry
A Martian-looking quarry that covers both administrative buildings and an open pit.
The Polygon
A training range. It is the one named location whose job is practice, and it is the kind of place to get used to handling weapons.
What setting details does the lore add?
Beyond the names, the lore gives a few details about what each place looks like and how it is guarded:
- Black and orange at the headquarters. The security service's colours mark the corporate home base.
- Defences on the approaches. Turrets and auto-mines at the headquarters, mines and laser traps at the refinery, and poison zones in the quarry.
- Domestic touches in the Tower. Turrets outside and apartments inside, in a tower built for the planet's ruler.
- Machines at the refinery. Flying drones and humanoid robots are listed among the enemies of an industrial plant.
- Open ground at the quarry. The quarry includes an administrative area and an open pit.
None of these is a mission or a story beat. They are the furniture of the places.
What do the locations say about the company?
Read together, the seven locations look like a company's organisation chart:
- The mine and the quarry are where it digs.
- The refinery is where it processes what it digs.
- The lab is where it experiments.
- Tibet HQ is where it commands.
- The Tower is where its ruler lives.
- The Polygon is where weapons are practised.
That is the point of setting a story in a company town. The map of the planet is also the map of the corporation, and moving through one means moving through the other.
How do the locations compare?
| Location | Setting | What the lore adds |
|---|---|---|
| The Mine | Industrial | Tibet's mine, and the place the opening fever began |
| Tibet HQ | Corporate headquarters | Home of the black and orange security service |
| The Lab | Research facility | Tibet's laboratory |
| The Tower | Skyscraper | About a kilometre high, above the mud storms |
| The Refinery | Industrial complex | Processes dinerite |
| The Quarry | Quarry | Administrative buildings and an open pit |
| The Polygon | Training range | A place for practice |
What does full freedom of movement mean in VR?
Dixotomia lists full freedom of movement across its locations. In VR, that means you decide where to look and how to approach a space, instead of following a fixed camera. A massive complex or a tall tower is something you take in with your own head and body.
How the areas connect is for you to find out. This guide does not map them, and it names no events that happen in them.
How do the locations connect to Karna and Tibet?
Every location is part of one system. They all sit on Karna, and Tibet Innovations owns the mine, the refinery, the research lab and a private army. Read Karna explained for the planet itself, and Tibet Innovations explained for the corporation behind it.
Who lives in each place?
The official lore lists different enemies for different areas, from Tibet troopers and mines at the headquarters to mutants in the lab, vampires in the Tower, drones in the Refinery and mercenaries in the Quarry. Dixotomia's enemy types goes through them.
How should you prepare to explore?
A few habits help in any VR game with large spaces:
- Clear a generous play space. A game with full freedom of movement is easier to enjoy with room to turn and reach.
- Take your time. Looking around is half the fun of a place like this.
- Mind heights. If tall structures make you uneasy in VR, take a break whenever you feel it.
- Use the training range. If you want to settle in before the pressure, the Polygon is the obvious place.
Dixotomia is a single-player sci-fi horror shooter from Deep Matrix, and these are the places it is set in. If you want to see them for yourself, the free demo is on Steam and itch.io, and the full game is on the Steam page and the Meta Quest store.
Frequently asked questions
What are the locations in Dixotomia?
The named locations are the Mine, Tibet HQ, the Lab, the Tower, the Refinery, the Quarry and the Polygon training range.
Where does Dixotomia take place?
On Karna, a company town the size of a planet in the Beta Virgo system, owned end to end by Tibet Innovations, in the year 2583.
Can you move freely in Dixotomia?
The game's description lists full freedom of movement across its locations. This guide does not cover how the areas connect.
Is there a training area in Dixotomia?
Yes. The Polygon is a training range.
What kinds of environments does Dixotomia have?
Massive industrial complexes, Martian-looking quarries, towering skyscrapers and eerie research facilities with occult influences.