DEEP MATRIX

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Becoming the Monster: Embracing the Dark Side in Games

4 MIN READDEEP MATRIX

Games about becoming the monster give you real power in exchange for something you lose, such as humanity, control or safety. The best examples make that trade-off a choice you feel during play, not a line in a cutscene. That is why they stick with players long after the credits. Dixotomia builds its whole story around the same question, which makes it a natural example for this list.

What is the monster fantasy in games?

The monster fantasy lets you step into a role that is strong, feared and often misunderstood. You get powers that ordinary people do not have, and you get to test what you would do with them. In a game, that often means choosing between two paths: one that keeps you connected to the people around you and one that gives you more strength at the cost of that connection.

The fantasy works because it is safe. You can explore a darker side of yourself without any real harm, and you can always reload a save or start again. That safety makes the experiment more interesting, not less serious.

Which games make you pay for power?

Several well-known games use this idea, though each one handles the cost differently:

Dishonored and supernatural power

Dishonored from Arkane Studios gives the player supernatural powers through a mysterious mark, and the way you use those powers shapes how the world reacts. Using lethal force makes the city more chaotic, and that change shows up in the world and in the ending. The cost is not a health bar. It is the way the story treats you.

Bloodborne and a beast-like curse

Bloodborne from FromSoftware follows a hunter in a city that is slowly overrun by beasts. The hunter's strength comes with a creeping sense that the hunt itself is changing them. The horror is in what the power does to the person using it, and the game makes that transformation feel personal.

Vampire: The Masquerade Bloodlines and a hidden hunger

Vampire: The Masquerade Bloodlines from Troika Games lets you play as a newly made vampire living among others who hide their nature. Your powers come with hunger and with the risk of exposure, so every choice has social as well as physical consequences. It is one of the clearest examples of a monstrous power that makes secrecy matter.

Why does the trade-off appeal?

The trade-off appeals because it turns power into a question. Gaining strength is fun on its own, but a game that asks what you are willing to lose is more memorable. Players often enjoy testing the edge of a role they would never play in real life, and a clear cost keeps that testing meaningful.

There is also a pull toward ambiguity. A monster who has lost something can be sympathetic, frightening or both. That mix gives players room to decide how they feel, and it keeps the story from settling into a simple good-versus-evil lesson. For more on why players chase the dark path, the guide to why we play the bad path in games goes deeper.

How do good games show the cost?

The best games make the cost visible and felt. Look for these design choices when you compare games:

  • Visible change. The character's appearance, voice or abilities shift as they gain power.
  • Real choices. Options carry consequences, so the dark path is an actual decision.
  • World reactions. NPCs, factions and places respond to what you have done.
  • A clear ending. The conclusion reflects the path you took, so the cost is not forgotten.

When these elements work together, the monster fantasy feels earned rather than handed out. Timing matters too. The guide to monster reveals and when to show the threat explains when showing a monster helps a story and when it weakens the tension.

Where does a sci-fi shooter fit in this list?

Monster fantasies do not have to be fantasy. Dixotomia is a single-player sci-fi horror shooter made only for VR, and it puts that trade-off at the center of its story. You play Reynor "Ron" Adams. Technology sits on one arm, and something else sits on the other, and the question is whether you will remain human or embrace the dark side. Every decision pulls you toward one side or the other, which turns the monster fantasy into a build you shape over time. A plain guide to the game explains the rest of the story and setting.

This approach differs from a pure fantasy monster. The power is not only something you gain. It is something you cultivate through choices, and the game asks you to live with the results.

How do you choose the right monster game?

Use these questions before you buy:

  1. Do you want a cost that shows up in the story, or in the mechanics?
  2. Does the game let you switch paths, or does it lock you into one?
  3. Is the monster fantasy the main focus, or a side feature?
  4. Do you want a horror mood, or something more heroic?

The answers will narrow your options quickly, and they point you toward the kind of trade-off you enjoy most.

What should you take away?

Games about becoming the monster work when the power and the cost are both real. Look for games that show what you lose as clearly as what you gain. Whether you play as a vampire, a hunter or a soldier with something dark growing in one arm, the most rewarding experiences make you feel the difference between the path you chose and the one you left behind.

Frequently asked questions

What are some well-known games where you play as a monster?

Vampire: The Masquerade Bloodlines lets you play as a newly made vampire, and Bloodborne follows a hunter who is drawn into a beast-like curse. Dishonored gives you supernatural powers at the cost of how the world reacts to your choices.

Why do players enjoy becoming the monster?

It offers power and a chance to explore a darker side of yourself in a safe, controlled way. When the game shows a clear cost, the experience feels more meaningful than simple power alone.

What makes a monster power feel costly?

The cost can be visible in the character, the world or the ending. A good game shows what you lose, not only what you gain, and it lets you feel the difference.

Are dark side choices always better in these games?

No. Many games make the dark path more powerful but less rewarding in other ways, such as fewer allies or a bleaker ending. The right choice depends on what you want to experience.